Giters
GuillaumeGomez
/
rust-toy-game
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7
Watchers:
3
Issues:
18
Forks:
2
GuillaumeGomez/rust-toy-game Issues
About procedural generation
Updated
4 months ago
Once a dungeon is finished (last chest open), its "level" raises by one
Updated
a year ago
Damage should be displayed even on fatal attack
Closed
a year ago
If walking in a direction where there is a movable character (an enemy?), move / 4 but move the other too
Closed
a year ago
Create "move hitbox" around the feet to make better assets interactions
Closed
a year ago
Replace position i64 with i32 (or even i16) relative to the current "Map"
Closed
a year ago
When a menu is open, still apply events
Closed
a year ago
Better trees generation
Closed
a year ago
Correctly handle movement
Updated
2 years ago
Add a tower of trial
Updated
3 years ago
Use egui or iced or conrod for the game windows rendering
Closed
3 years ago
Comments count
2
If an attack is in progress, "lock" the character direction
Updated
3 years ago
Allow to have more flexible moves
Closed
4 years ago
When the ennemy is on the left, the distance is too big for it to touch when attacking
Closed
4 years ago
Makes the attack block damage reduction depends on the equipped weapon
Updated
4 years ago
Makes the ejection distance when blocking an attack depends on the weight (of weapons and equipments), strength, etc...
Updated
4 years ago
Add a system to block attacks
Closed
4 years ago
Comments count
1
Going to the "bottom" end of the world panics
Closed
4 years ago