MM6 Monster damage wrongly calculated
tnevolin opened this issue · comments
.text:00446C20 Monster_CalculateDamage proc near ; CODE XREF: Monster_DamageMember+16F�p
The above function implementation looks pretty weird. It is either bug or exceptionally sloppy implementation. See if you like to patch it.
- Attack2 uses Attack1 values for damage calculation.
- Spell damage calculation is completely off the spell description. It does not seem to use mastery or skill at all in some cases.