GrayFace / Misc

Repository of my Delphi tools, MM patches etc.

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MM6 Monster damage wrongly calculated

tnevolin opened this issue · comments

.text:00446C20 Monster_CalculateDamage proc near ; CODE XREF: Monster_DamageMember+16F�p

The above function implementation looks pretty weird. It is either bug or exceptionally sloppy implementation. See if you like to patch it.

  • Attack2 uses Attack1 values for damage calculation.
  • Spell damage calculation is completely off the spell description. It does not seem to use mastery or skill at all in some cases.