GraphicsProgramming / RVPT

Realtime Vulkan path tracer from scratch kind of thing

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Ray Queries from 'VK_KHR_ray_tracing'

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I would suggest not to bother with the Ray-Tracing (rgen, rchit, rmiss) shader, but go straight to compute shaders with Ray Query. Moreover, I would suggest it rather as an option…

Closing issue, as this is irrelevant.

RVPT uses compute shaders already.
(commenting after closing because I originally commented on the wrong account)