Ray Queries from 'VK_KHR_ray_tracing'
opened this issue · comments
I would suggest not to bother with the Ray-Tracing (rgen, rchit, rmiss) shader, but go straight to compute shaders with Ray Query. Moreover, I would suggest it rather as an option…
Closing issue, as this is irrelevant.
RVPT uses compute shaders already.
(commenting after closing because I originally commented on the wrong account)