Golle / Titan

Titan, Game Engine in .NET 8 C# 11 and DirectX 12

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Render to Texture

Golle opened this issue · comments

The sprite renderer will render directly to the backbuffer today. This was a simple solution to get it up and running without a complex render architecture.
It's time to separate this from the backbuffer and create a full pipeline. To support this we must be able to render to textures/framebuffers and have a fullscreen shader.