GodotVR / godot_oculus

Oculus drivers for Godot

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Issues on multithreading

BastiaanOlij opened this issue · comments

Reported on our IRC channel a while back, I don't have more detailed info yet but capturing it so it is not lost.

There are issues when Godot is set to run the rendering in a separate thread, someone suggested it may have to do with Glad/the blit shader being created in the wrong context as a result. I'm not very familiar with the threading issues here so anyone who has ideas, please make some suggestions :)