Timeout feature or preventing going to places with no viable path
GlorifiedPig opened this issue · comments
GlorifiedPig commented
Perhaps if a specific path is taking way too long to find (for example, large map and there's no possible way to get there), it should just declare that there's no possible path
We could also make it so that it pathfinds 10 tiles at the end to make sure it's not a closed room or space
GlorifiedPig commented
Not necessary anymore with the latest optimizations