Gibberlings3 / iwdification

IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project. The mod adds various elements such as selectable bard songs, two-handed axes, and over 65 new spells into your BG2, Tutu, BGT, or BGEE game. Every component can be installed independently of one another.

Home Page:https://www.gibberlings3.net/mods/spells/iwdification/

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Missing RES, misaligned icons in STATES.BAM and cloudburst

TotoR115 opened this issue · comments

The following WAV are missing (oBG2):

  • #EFF_P15.WAV
  • #RE_M04.WAV
  • RNG_M02.WAV

They are used for:

  • CDIPLSE.SPL
  • cdia7240.vvc
  • #SSSWARM.vvc et IDPRO217.PRO

The RES TROLLREG.ITM is override by IWDification on oBG2. However, oBG2 misses the opcode 232 condition 19 ([HPLT(Myself,Extra)]) — Checked once per round) and the RES TROLLREG.SPL

The file STATES(2).BAM differs from the original BG2 (with BG2 fixpack or without) : 1 icon is missing (an unused frame 38 icon, maybe harmless) and frames 88 and 89 are not alined as they should.

For the two misaligned frames (mouth icon and shop icon) the centering differs from others icons:

  • center X should be 13 instead of 0
  • center Y should be 0 instead of 13

For oBG2 and maybe for EE, The Cloudburst spell spawn really too much cloud and no sound is played.

The too many clouds is linked to the cdid325m.bcs witch seems to spawn too many cdid325v.cre. cutting by more than half of them looks better... but need the addition of more lightning

FWIW, lightnings also have no sound, witch looks weird in-game

Small animation bug: #s1-12.itm (from Shadow, demi-shadow and Shades spells) animation should be set to HB-Halbert instead of None

These are fixed in the above commits. Two notes: Cloudburst doesn't have lightning noises in IWDEE, which is why it doesn't on oBG2. The (demi-)shadow lizardmen weapon had already been upgraded to use a quarterstaff animation.

But sound for lightning is always played (just imagine lightning without sound...) for all other spell that use this animation in bg2.

Adding it, could be seen as something like a ... fix for iwd 😇

Cheers,