Gibberlings3 / iwdification

IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project. The mod adds various elements such as selectable bard songs, two-handed axes, and over 65 new spells into your BG2, Tutu, BGT, or BGEE game. Every component can be installed independently of one another.

Home Page:https://www.gibberlings3.net/mods/spells/iwdification/

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Small bugs #1 (oBG2)

TotoR115 opened this issue · comments

BAMs

  • States in Character sheet page are not aligned as with vanilla BG2. this issue come from the dash (-) in states.bam. They are not 13x13 but 2x3... FWIW using offset does not seem to works with states.BAM file

  • the ibclaw.bam of the claw weapon from the Beast Claw spell is not center. FYI the ground icon has a ref to a useless and non existing bam file...

shout (great) :

  • the projectile file (cdia315a.pro and cdia319a.pro) is missing the projectile animation (cdishout.bam does not exist) - should be shoutt.bam
  • the fire sound in cdia315a.pro does not exist - should be #FF_M100.WAV
  • CDIA431X.spl cast the cdia431V spell creating an additionnal shoutt animation which is not needed
  • idem for CDIA806X.spl, it cast CDIA806V.SPL and create a not needed additionnal shoutt animation

Smashing wave :

  • the main spell has a projectile IDPRO302.pro (should not for oBG2)

Fixed, variously, in the following commits:

60eaa52
1c48c0c
80a043b
98c1a0c
a71d718