Gibberlings3 / SpellRevisions

A mod for the Baldur's Gate 2 engine (BG2, Tutu, BGT, BGEE, BG2EE, EET)

Home Page:http://gibberlings3.github.io/SpellRevisions/

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Minor string index issue on BG1EE

Doomathon opened this issue · comments

The name strings for the item forms of all Familiars are pointing to the incorrect strings in the dialog.tlk. When I installed the v4 beta release, cast Find Familiar, and put it into the my backpack, I expected the string for the item name to read "Familiar", like it does in the unmodded game.

Instead it was some other string where Tiax is unamused by my insults, or something or other.

I didn't notice any functional issues, and I was able to fix it on my local install with NearInfinity, but figured it should be reported as an issue, however minor an issue it is.

Yeah, I’ll have to give a different string ref depending on install type (old or EE) because EE developers had the wonderful idea of changing a lot of string references. :/

P.S I don’t remember you as a beta tester, did you just staryed using it with the recent open beta? 😊 If yes, welcome on board. 😉

To the question about Beta Testing: Yeah, took advantage of the recent open betas for both SR and IR, and have been greatly enjoying both. This was (in a few days of playing) the only unreported issue I'd found.

Keep up the good work, both in terms of well designed/fun content and a reasonably bug free experience :)

I fixed the issue by assigning "new names" on install to those .cre files. This way it should work fine on both old and EE games.