Gibberlings3 / SpellRevisions

A mod for the Baldur's Gate 2 engine (BG2, Tutu, BGT, BGEE, BG2EE, EET)

Home Page:http://gibberlings3.github.io/SpellRevisions/

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Lightning bolt w/ wrong damage

ChitownWillie opened this issue · comments

For SPCL722.SPL, Description reads:

"Upon casting this spell, the wizard releases a powerful stroke of electrical energy that inflicts 1d6 points of damage per level of the spellcaster (maximum damage of 10d6) to the target creature. A successful saving throw vs. breath at -4 reduces this damage to half."

But behind-the-scenes, the two (2) Damage Effects are:

image

And

image

Confirmed in game with my Priest of Talos:

image

Installed:

00000: /* created or unbiffed */ SPELL_REV/SETUP-SPELL_REV.TP2 0 0 // Spell Revisionsv4.19

This is the Talos cleric kit version of lightning bolt, if I am not mistaken. So the fix is d8 -> d6 and the save penalty -2 -> -4, correct?

note(s):
* Patch in #124

The die and the save penalty is already in the patch, so it is missing the 1-4 level headers (and re-level the first header). Fixing it soon-ish.

Closing the issue as the patch is in.

The only thing the patch corrects, gamewise, is the spell itself. So if you want to apply it to a running installation, probably the easiest way is to click the code button in the front page to download the latest snapshot, pluck out spcl722.spl from the spell_rev/shared folder and drop it on the override folder of the bg installation.