Read out metadata
Ghostkeeper opened this issue · comments
Ghostkeeper commented
We need to read out all of the metadata associated with a build, and store it so that it can be retrieved later when we export the 3MF scene again. This is required by the 3MF specification. Metadata, at least some of it, needs to be retained through saves and loads.
One possible complication of this is that the export may not have the same subset of objects as the import. We may need to duplicate the metadata information over all of the objects in the scene.
Ghostkeeper commented
This also includes the partnumber
of items and objects.
Ghostkeeper commented
This was completed with this commit as the final nail: 676ed75