Zhao Yiming (Gatevin)

Gatevin

Geek Repo

Company:Graduated from Waseda University

Location:Beijing, China

Home Page:https://sakura.chenglab.team

Github PK Tool:Github PK Tool

Zhao Yiming's starred repositories

tinyrenderer

A brief computer graphics / rendering course

Language:C++License:NOASSERTIONStargazers:20131Issues:422Issues:128

rayon

Rayon: A data parallelism library for Rust

Language:RustLicense:Apache-2.0Stargazers:10733Issues:103Issues:565

raytracing.github.io

Main Web Site (Online Books)

Language:HTMLLicense:CC0-1.0Stargazers:8603Issues:90Issues:883

AI4Animation

Bringing Characters to Life with Computer Brains in Unity

pikapika

美观易用且无广告的漫画和游戏客户端,同时支持MacOS,Windows,Android,iOS。

Language:DartLicense:MITStargazers:6130Issues:62Issues:240

Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

argon-theme

📖 Argon - 一个轻盈、简洁的 WordPress 主题

Language:PHPLicense:GPL-3.0Stargazers:4587Issues:29Issues:510

ParticleEffectForUGUI

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

ethereum_book

精通以太坊 (中文版)

Book

:green_book:我的个人书籍学习和收藏

Language:PythonLicense:MITStargazers:2762Issues:36Issues:2

cargo-expand

Subcommand to show result of macro expansion

Language:RustLicense:Apache-2.0Stargazers:2580Issues:16Issues:124

ZString

Zero Allocation StringBuilder for .NET and Unity.

Language:C#License:MITStargazers:1999Issues:40Issues:51

PositionBasedDynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

KawaiiPhysics

KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5

Language:C++License:MITStargazers:1865Issues:64Issues:72

legion

High performance Rust ECS library

Language:RustLicense:MITStargazers:1609Issues:36Issues:176

VRM4U

Runtime VRM loader for UnrealEngine4

Language:C++License:NOASSERTIONStargazers:1331Issues:52Issues:404

unitychan-crs

Unity-Chan "Candy Rock Star" Live Demo

UnmaskForUGUI

A reverse masking solution for uGUI element in Unity.

Language:C#License:MITStargazers:806Issues:22Issues:25

Motion-Matching

Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"

Language:C++License:MITStargazers:671Issues:28Issues:29

CSC417-physics-based-animation

Homepage for CSC417: Physics-based Animation

uSpringBone

High performance SpringBone using ECS and JobSystem in Unity.

Language:C#License:BSD-3-ClauseStargazers:369Issues:19Issues:3

KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.

Kinematica_Demo

Kinematica Demo Project

Language:C#License:NOASSERTIONStargazers:175Issues:18Issues:3

Velvet

A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).

Language:C++License:MITStargazers:151Issues:8Issues:4

reverse-core

《逆向工程核心原理》源码及程序示例

Language:C++Stargazers:115Issues:2Issues:0

KoikatsuModdingTools

Modding tools for Koikatsu

Language:C#License:MITStargazers:111Issues:9Issues:6

KKShadersPlus

Recreated Koikatsu shaders with more features

Language:ShaderLabLicense:MITStargazers:29Issues:2Issues:1

CharacterShading

キャラクター用シェーディングテストリポジトリ(© UTJ/UCL)

Language:C#License:MITStargazers:12Issues:4Issues:0

KKShadersRecreated

Recreated Vanilla Koikatsu Shaders, slightly organized in different cginc files

Language:ShaderLabLicense:MITStargazers:7Issues:2Issues:3