Android Studio compile failed in T2D 3.2
yurembo opened this issue · comments
I found that clean version of T2D 3.2 doesn't compile in Android Studio.
I remember these errors.
These errors were in T2D 3.1, but somebody corrected them.
My last engine 3.1 compiled fine.
First two errors are here:
if (mIsCircle)
{
glRotatef( mRadToDeg(getRenderAngle()), 0.0f, 0.0f, 1.0f );
// Render the shape.
bool wireFrame = (pBatchRenderer->getWireframeMode() || this->getDebugMask() & Scene::DebugOption::SCENE_DEBUG_WIREFRAME_RENDER) ? true : false;
renderCircleShape(position, mCircleRadius, wireFrame);
}
else
{
// Move into Vector-Space.
glTranslatef( position.x, position.y, 0.0f );
glRotatef( mRadToDeg(getRenderAngle()), 0.0f, 0.0f, 1.0f );
// Render the shape.
bool wireFrame = (pBatchRenderer->getWireframeMode() || this->getDebugMask() & Scene::DebugOption::SCENE_DEBUG_WIREFRAME_RENDER) ? true : false;
renderPolygonShape(vertexCount, wireFrame);
}
Error:(145, 95) error: 'Scene::DebugOption' is not a class or namespace
And other errors are the same