FLUDD spray cuts off in resized windows
Koopa1018 opened this issue · comments
Describe the bug
In the 4.1 branch, resizing the window exposes the edges of the FLUDD spray viewport. When the particle stream hits the edge, it cuts off; if it starts below the edge, nothing shows in the first place.
To Reproduce
- Size up the window--but not enough that the pixels resize.
- Use FLUDD in the middle of the screen.
- Use FLUDD in the edge of the screen.
Expected behavior
FLUDD particles' cutoff point is never visible within the screen bounds.
System Information
- OS/Browser: Windows 10
- Game version: 4.1 branch
- Other specs: N/A
Additional context
May be caused by the window-size zoom bug #230. The best fix for this may be to fix that. Evaluate whether this can be reproduced with that problem fixed.
Still reproducible. I suspect it may be due to the inverted zooming in 4.1?
I was wrong. Found something that seems to work - PR incoming.