GPUOpen-Tools / compressonator

Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

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dds header flag DDSD_MIPMAPCOUNT always set

seragh opened this issue · comments

commented

This when saving a texture with CMP_SaveTexture.

Probably when mips levels is 1 this flag shouldn't be set.

https://learn.microsoft.com/en-us/windows/win32/direct3ddds/dds-header

@seragh Thanks for reporting this and the other couple issues you've reported recently! We will be taking a look at these and resolving them in the next release.