dds header flag DDSD_MIPMAPCOUNT always set
seragh opened this issue · comments
This when saving a texture with CMP_SaveTexture.
Probably when mips levels is 1 this flag shouldn't be set.
https://learn.microsoft.com/en-us/windows/win32/direct3ddds/dds-header
@seragh Thanks for reporting this and the other couple issues you've reported recently! We will be taking a look at these and resolving them in the next release.