FSR2_LockInputLuma is created with display size but only used as render size
Akatsukihh opened this issue · comments
Hi,
Thanks for this creating this great technology.
It seems FSR2_LockInputLuma is created with display size but only used as a render size texture.
Is it just a typo in the code?
Did not have any bug with this problem aside some wasted VRAM.
Thanks.
Yeah, the the diagram seems to mention that it is supposed to be render size. Then again, it also shows the Lock masks and Luma history in render size, which I don't think is correct.