New FSR2.2.1 not working with UE5.2.1
rennmaus-coder opened this issue · comments
Hi,
as the title suggests I can't use the plugin in UE5.2.1. I installed it into UE_5.2\Engine\Plugins\Marketplace\FSR2
and it shows in unreal engine, however when I enable it and restart the editor, I get this error:
The following modules are missing or built with a different engine version:
FSR2
FFXFSR2Api
FFXFSR2D3D12
FFXFSR2Vulkan
FSR2TemporalUpscalingD3D12
FSR2TemporalUpscalingVulkan
FSR2TemporalUpscaling
FSR2TemporalUpscalingEditor
Engine modules cannot be compiled at runtime. Please build through your IDE.
Same here.
Suppose you need to build your engine again after installing the plugins in related folder
Same here. I think there was the same (or similar) issue in 5.1 where releasing a newer minor version of the engine required FSR2 plugin to be recompiled. At least judging from the Known Issues section. Here we're trying to update from 5.0.
Same, was working for 5.2, updated engine. now throwing the same errors
Having the same issue after trying all installation paths
Every single time, a new update for FSR comes, and also a new update for UE comes out which makes FSR not compatible.
@iNiKKo OK, thanks for clarifying. So to summarize... We just need to wait for new FSR plugin version release. Right?
@ArosPrince yeah, basically to fix this issue, we have to stop updating the UE version unless FSR is ready for it.
so in UE 5.2 is it working okay ? I am in UE 5.2.1 and did not see any effects. Or is the effect should also visible in editor ? I have enabled the tick apply in editor though but no luck
@alvinsat it only works for 5.2 not 5.2.1 until they update it...
if u want to keep using FSR go back to 5.2 or stay on 5.2.1 until they release
and only upgrade engine when fsr is also up to date,
I see thank you.. I will roll back then