GPUOpen-Effects / FidelityFX-FSR2

FidelityFX Super Resolution 2

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New FSR2.2.1 not working with UE5.2.1

rennmaus-coder opened this issue · comments

Hi,
as the title suggests I can't use the plugin in UE5.2.1. I installed it into UE_5.2\Engine\Plugins\Marketplace\FSR2 and it shows in unreal engine, however when I enable it and restart the editor, I get this error:

The following modules are missing or built with a different engine version:

  FSR2
  FFXFSR2Api
  FFXFSR2D3D12
  FFXFSR2Vulkan
  FSR2TemporalUpscalingD3D12
  FSR2TemporalUpscalingVulkan
  FSR2TemporalUpscaling
  FSR2TemporalUpscalingEditor

Engine modules cannot be compiled at runtime. Please build through your IDE.

Same here.

commented

Suppose you need to build your engine again after installing the plugins in related folder

Same here. I think there was the same (or similar) issue in 5.1 where releasing a newer minor version of the engine required FSR2 plugin to be recompiled. At least judging from the Known Issues section. Here we're trying to update from 5.0.

Same, was working for 5.2, updated engine. now throwing the same errors

Having the same issue after trying all installation paths

commented

Every single time, a new update for FSR comes, and also a new update for UE comes out which makes FSR not compatible.

@iNiKKo OK, thanks for clarifying. So to summarize... We just need to wait for new FSR plugin version release. Right?

commented

@ArosPrince yeah, basically to fix this issue, we have to stop updating the UE version unless FSR is ready for it.

so in UE 5.2 is it working okay ? I am in UE 5.2.1 and did not see any effects. Or is the effect should also visible in editor ? I have enabled the tick apply in editor though but no luck

commented

@alvinsat it only works for 5.2 not 5.2.1 until they update it...
if u want to keep using FSR go back to 5.2 or stay on 5.2.1 until they release
and only upgrade engine when fsr is also up to date,

I see thank you.. I will roll back then