Tiling problem with release 1.13.0
delebash opened this issue · comments
I guess it's the Specular thing. Try changing specular values. Anyway, I am going to do another fix.
So, we don't need to touch that again.
Let me know, if this bug still exists.
Actually, this issue exists for a while. The landscape is not smooth too. If you sculpt it a bit with a smooth brush, this will go away.
The new light angle & specular values make things look bad.
Is this something that can be fixed without having to smooth the landscape?
We can we have tweak some normals or some clever specular management. I'm on it. Will tackle on that.
I just tested the TextureVariation to fix tiling in my UDS integration and it works well as far as I can tell.