Memory leak upon exiting Godot
NathanLovato opened this issue · comments
Nathan Lovato commented
This is an issue with Godot's type system, in some cases, types can cause memory leaks.
Running Godot with the verbose option:
Leaked instance: GDScriptNativeClass:555
Leaked instance: GDScript:18650 - Resource name: Path: res://src/GSAITargetAcceleration.gd
This happens when types reference themselves. We had that in Mannequiny: gdquest-demos/godot-3d-mannequin#30