FyroxEngine / Fyrox

3D and 2D game engine written in Rust

Home Page:https://fyrox.rs

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

No Texture field in the Inspector

realroot2185 opened this issue · comments

https://fyrox-book.github.io/tutorials/platformer/editor_step2.png

I do not have the Texture field.
I see this error:
[ERROR]: Failed to create GPU texture from Embedded texture. Reason: InvalidTextureData { expected_data_size: 7531544, actual_data_size: 0 }

System:

Kernel: 6.7.5-artix1-1 
arch: x86_64
Distro: Artix Linux

That's because this tutorial is a bit outdated. Use Material field instead and assign diffuseTexture property in it.

If I click diffuseTexture nothing happens.
Right click triggers Show in Asset Browser and nothing happens if I click that.

Drag a texture from the Asset Browser on diffuseTexture field and it will be assigned.

When I drag it it displays the image far from the pointer.
Should I open an issue about that?

That's intended behaviour.

So happy I searched issues first, this has been driving me crazy but I can finally continue on with the tutorial!

I'm planning to release 0.34 soon (maybe in a week or so) and I'll also update the tutorials (and the book in general) for it. Sorry for the inconvenience.