Incorrectly imported .fbx model
egsam98 opened this issue · comments
Hello, I tried many times to import some Blender model and run animation but I don't see any mesh in model displayed:
Those dots on screenshot are selected skeleton nodes.
Noticed it happens due to with skeleton/armature: if I exclude armature from .fbx I see all meshes as it should be. Checked this model on different engines like Unity and Godot, both of them show my model and play animation correctly. Unfortunately, I don't understand the reason of this broken import in Fyrox, need some help or hints. Thanks.
Link to .fbx:
https://drive.google.com/file/d/1cbTtW1LVqlYzlkAgHtvZtESd0j27QRYu/view?usp=sharing
I re-exported your FBX from 3ds max and loaded it back in the editor and works fine, even animations are playing. When doing the same in Blender, it works only partially - only some parts of the model are visible which is very odd. Also, both Blender and 3ds max having issues loading your FBX, it takes about a minute to import/export it.
I used default export options. However it still works partially, the model looks incorrect.
However, if I use 3ds max exporter - it works fine. Here's the re-exported model from 3ds max: https://drive.google.com/file/d/11A3KahpgWqvxdfR1z8z12dK69T1HlADT/view?usp=sharing
By the looks of it, the model looks very complex with a lot of "moving parts" and it is hard to tell what causing these issues. Does it have blend shapes btw?
Confirming that it's really working with your export file from 3ds. No, it hasn't because I imported this model as warcraft3 model .mdx using third-party python scripts.
I think we can close this issue because the problem starts concerning more 3D-modelling area. But still seems strange how Unity, Godot could normally import my model.... Nevertheless, thank you for help, I consider using 3ds max then :)
Btw, best Rust game engine I've ever tried