FyroxEngine / Fyrox

3D and 2D game engine written in Rust

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FEATURE PROPOSAL: Splatmap texturing for terrains

skalimoi opened this issue · comments

The layer system for terrain texturing is difficult to use and negatively impacts performance when using more than 3 layers. Implementing a splatmap system would lighten a lot of memory and would make for much more complex textures - besides, splatmaps are the industry standard for terrain texturing.

Example of implementation