FunS's starred repositories
awesome-webgpu
๐ Curated list of awesome things around WebGPU ecosystem.
com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
AsyncCaptureTest
Non-blocking screen capture example with asynchronous GPU readback
UnityURPMirrorShader
A mirror shader that works with VR in URP Unity Latest version (2019.3+), though only with multi-pass
UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
Unity-ScreenSpaceReflections-URP
SSR solution for Unity URP
Real-Time-Voice-Cloning
Clone a voice in 5 seconds to generate arbitrary speech in real-time
postprocessing
A post processing library for three.js.
GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
ToonShadingCollection
Toon Shading Collection (for Character) ่ง่ฒๅก้ๆธฒๆๆๆๅๆๆถ้/้ๆฅๆๅ/ๅฐ็พ็ง
hubs-blender-exporter
The Hubs Blender Add-on enables artists to export their creations to the immersive web with Hubs
VRM-Addon-for-Blender
VRM Importer, Exporter and Utilities for Blender 2.93 to 4.2
instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
instant-meshes
Interactive field-aligned mesh generator
URP_ShaderCodeTemplates
A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.
awesome-scene-understanding
๐ A list of awesome scene understanding papers.
DocFxForUnity
DocFX usage example for Unity projects
lossless-cut
The swiss army knife of lossless video/audio editing
immersive-web-emulator
Browser extension that emulates Meta Quest devices for WebXR development. Lead: Felix Zhang (fe1ix@meta.com)