Some screenshots...
PROPHESSOR opened this issue · comments
This Screenshots are the V1 of SSGL - the New Version is based on complete different technologies and strategies - as described in the readme:
- React instead of Angular
- Electron instead of NWJS
- custom styled-components instead of angular-material
The Problem you had is that there WAS a difference between IWADS and WAD folders (which cant be nested in each other) in the Settings Menu which will be dealt by an index service on the backend by now - which resolves iwads by Names, so that doesnt matter anymore :)
https://github.com/FreaKzero/ssgl-doom-launcher/blob/master/app/electron/utils/mods.js
https://github.com/FreaKzero/ssgl-doom-launcher/blob/master/app/electron/constants.js
In the old Version you had to seperate iwads (DOOM.wad, HEXEN.wad, DOOM2.wad etc) from mods (Brutal Doom, Project Brutality, Trailblazer) etc. which resolved to your problem: You selected the IWAD Folder for "everything" you had - or used nested folders for that.
And yeah thats the reason why im rewriting this now - the old version was because the technologies were abandoned not sustainable/maintainable anymore, its a complete new "project"