GetGlyphRects positions not matching screen positions
Beyley opened this issue · comments
This was discussed in the Monogame discord, with the closest i was able to get being
It seems to be offset by slightly less than half of the line height, so even by adding half of the line height to the Y position, its just slightly too low
what scale do you pass there? 1,1?
what scale do you pass there? 1,1?
in this case, yes scale was 1, 1
Well, it works fine for me(see attached sample). Though there are some issues with different scale.
_currentFontSystem = new FontSystem(new FontSystemSettings() {
FontResolutionFactor = 2f,
KernelWidth = 2,
KernelHeight = 2,
Effect = FontSystemEffect.None
});
these font settings cause it to break, specifically the font resolution factor
Should be fixed in the newest release(1.0.8)