Kehan Xu's repositories
Nori-CPU-Renderer
My own physically-based renderer built upon Nori with extended functionalities.
Hexagon-Running-Game-Unity
A running game on procedually generated hexagon map. Made with Unity.
Position-Based-Fluids-Taichi
3D position based fluids implemented with Taichi.
SPPM-CPU-Optimization
A CPU-optimized version of stochastic progressive photon mapping (SPPM).
Fiona730.github.io
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