FaffyWaffles's starred repositories

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finite-plane-line-segment-intersection

Find the intersection point P for a finite plane/triangle and a line segment.

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spacepuppy-unity-framework

This framework is considered obsolete, please see new version at:

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VHACD

The V-HACD library decomposes a 3D surface into a set of "near" convex parts.

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SharpMeshUnityPlugin

Unity plugin for https://github.com/HiceS/SharpMesh

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Portals

Portals in Unity

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UnityMeshSimplifier

Mesh simplification for Unity.

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MeshBoolean

Make Boolean Operator on Mesh. In Unity.

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isect

Segments intersection detection library

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MatterSlice

MatterSlice is a C# console application that generates GCode (hardware control) for 3D printing. It was originally ported from CuraEngine (another great open source 3D printing engine). It is the primary slicing engine for MatterSlice and under constant development.

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Lean

Lean Algorithmic Trading Engine by QuantConnect (Python, C#)

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PolygonColliderSimplification

A set of scripts to reduce the complexity of Polygon2D and Edge Colliders in Unity

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Unity-MeshSaver

A C# Editor Script that allows you to save a usable Mesh .asset file into your project.

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realtime-CSG-for-unity

Realtime-CSG, CSG level editor for Unity

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pb_CSG

A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).

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mesh-cutter

Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0

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Ear-Clipping-Triangulation-Job

Implementation of the Triangulation by Ear Clipping algorithm inside the Unity Job System

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ConvexHull

C# Convex Hull Divide and Conquer Algorithm

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Computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

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EarClipping

Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.

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unity-subdivision-surface

Loop subdivision surface algorithm implementation in Unity.

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unity-quickhull

An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls

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MIConvexHull

A .Net fast convex hull library for 2, 3, and higher dimensions.

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unity-delaunay

A Delaunay/Voronoi library for Unity, and a simple destruction effect

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unity-quickhull

An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls

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ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

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Skinner

Special Effects with Skinned Mesh in Unity

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