FaffyWaffles's starred repositories
finite-plane-line-segment-intersection
Find the intersection point P for a finite plane/triangle and a line segment.
spacepuppy-unity-framework
This framework is considered obsolete, please see new version at:
SharpMeshUnityPlugin
Unity plugin for https://github.com/HiceS/SharpMesh
UnityMeshSimplifier
Mesh simplification for Unity.
MeshBoolean
Make Boolean Operator on Mesh. In Unity.
MatterSlice
MatterSlice is a C# console application that generates GCode (hardware control) for 3D printing. It was originally ported from CuraEngine (another great open source 3D printing engine). It is the primary slicing engine for MatterSlice and under constant development.
PolygonColliderSimplification
A set of scripts to reduce the complexity of Polygon2D and Edge Colliders in Unity
Unity-MeshSaver
A C# Editor Script that allows you to save a usable Mesh .asset file into your project.
realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity
mesh-cutter
Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0
Ear-Clipping-Triangulation-Job
Implementation of the Triangulation by Ear Clipping algorithm inside the Unity Job System
ConvexHull
C# Convex Hull Divide and Conquer Algorithm
Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
EarClipping
Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.
unity-subdivision-surface
Loop subdivision surface algorithm implementation in Unity.
unity-quickhull
An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls
MIConvexHull
A .Net fast convex hull library for 2, 3, and higher dimensions.
unity-delaunay
A Delaunay/Voronoi library for Unity, and a simple destruction effect
unity-quickhull
An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls
ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀