SceneWorld Sdf2DWorld position does not get updated except during initialization
trundlr opened this issue · comments
Presently, when attempting to move an Sdf2DWorld set up in a SceneWorld, adjusting the Position or LocalPosition does not seem to move the Sdf2DWorld.
For example, in the Grubs menu, calling this in tick does not seem to affect the position of the mesh on screen.
_sdfWorld.Position += Vector3.Up * 2f;
Sorry for the delay, should be fixed now as long as you call _sdfWorld.Update()
regularly.
Great, thanks!