Faber Leonardo Sanchez Hidalgo (FaberSanZ)

FaberSanZ

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Location:Colombia

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Faber Leonardo Sanchez Hidalgo's repositories

Vultaik

Vultaik Cross-Platform Rendering

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L-Sharp

The .NET Compiler >>> L#

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SPIRV-Cross.NET

SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

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Algorithms.NET

Algorithms

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Lox.NET

A Roslyn inspired for the book "Crafting Interpreters"

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ObjLoader

ObjLoader C#

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ComputeSharp

A .NET 5 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

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Vultaik.Materials

Vultaik Materials

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FmodAudio

C# .NET Core Wrapper for the Fmod audio library

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mem-doc

This is a document to help with .NET memory analysis and diagnostics.

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Mini-Blockchain

Blockchain in C#

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RastertekDX12

Rastertek DX12

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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ScottPlot

Interactive Plotting Library for .NET

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The-Forge

The Forge Cross-Platform Rendering Framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Stadia

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veldrid

A low-level, portable graphics library for .NET.

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vk_raytracing_tutorial_KHR

Ray tracing examples and tutorials using VK_KHR_ray_tracing

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vkd3d-proton

Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

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Vortice.Vulkan

Cross platform .NET bindings for https://www.khronos.org/vulkan/

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Vulkan

Examples and demos for the new Vulkan API

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Vulkan-Guide

One stop shop for getting started with the Vulkan API

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Vulkan-Ray-Tracing

VulkanTutorial

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VulkanCore

Vulkan 1.0 graphics and compute API bindings for .NET Standard

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