Introduce lazy loading of in-game changelog file(s)
Garanas opened this issue · comments
Description
To finalize it needs: #6238
But before that you can create your own test data by taking two entries from changelogData.lua and turn them into separate files.
The goal is to use the user-global DiskFindFiles
to retrieve all changelog files. The changelog files would live in a directory that does not (yet) exist. You can use the file names to populate the list on the right. When a user selects an item in the list the corresponding changelog is imported via doscript
. The changelog is then shown to the user in a similar manner as it is right now.