Not able to build with IL2CPP scripting backend
FireDragonGameStudio opened this issue · comments
- Code source: Tilia packages integration
"io.extendreality.tilia.sdk.oculusintegration.unity": "1.1.3",
"io.extendreality.tilia.camerarigs.trackedalias.unity": "1.1.3",
"io.extendreality.tilia.camerarigs.spatialsimulator.unity": "1.1.22",
"io.extendreality.tilia.camerarigs.unityxr": "1.1.2", - Platform version: Unity 2019.3.12f1
- 3rd party dependencies: Oculus Integration SDK v16.0
Steps to reproduce
- Create a new project and change build target to Android.
- Set texture compression to ASTC.
- Import Oculus Integration from AssetStore.
- Import Tilia packages like shown above.
- Set Player settings to: Color Space = Linear, Graphics API to OpenGLES3 (remove Vulcan), Minimum API to API Level 24, Scripting Backend to IL2CPP, API compability level to .NET 4.x
- Setup scene like https://github.com/ExtendRealityLtd/Tilia.CameraRigs.TrackedAlias.Unity/tree/master/Documentation/HowToGuides/AddingATrackedAlias
- Open build settings, click build and save .apk file.
Expected behavior
Build should take some time and result in an .apk file.
Current behavior
Build fails with various error messages. The full messages are attached as text files, to keep this issue readable.
Applied solutions
Build works with Scripting backend set to Mono. Already tried various things. Reimporting everything, check for not allowed signs in path, exchanged the Android NDK, reinstalled Unity 2019.3.12f1, updated Android Studio, ... Nothing worked, so I guess there must be something wrong with the packages.
Best regards :)
IL2CPP_BuildError_01.txt
IL2CPP_BuildError_02.txt
IL2CPP_BuildError_03.txt
IL2CPP_BuildError_04.txt
Solved here -> ExtendRealityLtd/Zinnia.Unity#498