ExtendRealityLtd / Tilia.SDK.OculusIntegration.Unity

SDK Wrappers for the Oculus Integration Unity asset

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Velocity Tracking does not work with Oculus Quest Hand Trancking

FireDragonGameStudio opened this issue · comments

  • Code source: VRTK.Prefabs in Unity Package
  • Code version: VRTK.Prefabs 1.1.11
  • Platform version: Unity 2019.3.8f1
  • 3rd party dependencies: Oculus Integration SDK
  • Harware used: Oculus Quest

Steps to reproduce

Everthing is set up to work with controllers, like in the Unity Course https://learn.unity.com/tutorial/unit-5-hand-presence-and-interaction?courseId=5d955b5dedbc2a319caab9a0#5d969249edbc2a6236bc1190. Adding the OVRHand prefabs and setup everything for hand tracking (incl. grabbing).

Expected behavior

When throwing an object with hand tracking, it should behave like when beeing thrown with controllers.

Current behavior

After adding the OVRHand prefabs and configuring everything for hand tracking, grabbing works, but when trying to throw an object, it just falls down. Like before setting up the OVRAnchorVelocityEstimator, etc.

Best regards :)

I assume this is because the hands have no velocity information being reported by OVR plugin.

You can work around this by using the Zinnia Velocity Estimator.

I dont think this is a problem with this repo.