[Epic] Load GLTF straight into the ECS
HexaField opened this issue Β· comments
- #10050
- Scene state snapshots store GLTF documents instead of entity json
- Reimplement editor control functions with gltf-transform
- GLTF loader should create entity hierarchy instead of us parsing the threejs object hierarchy
- GLTF based SceneLoadingSystem to deserialize changes straight into the ECS
- Scene JSON format becomes deprecated/redundant