EricHu (EricHu33)

EricHu33

Geek Repo

Location:Osaka, Japan.

Twitter:@TheRealEricHu

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EricHu's repositories

UnityGrassIndirectRenderingExample

An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.

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uPlayableAnimation

An animation plugin based on Playables API

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FFT-Flipbook-Water-Shader-Unity

Example of using flipbook motion to make water shader in unity

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ToonShaderWithOutline

A toon shader with detail outline effect.

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UnityOceanWater

Simple Ocean water surface shader

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URP_GlitterLit

URP Lit shader with glittering effect

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AnimeShadingPlus-Anime-Toon-Shader

Unity plugin aims to render high quality anime style character.

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MarioGalaxyWater

My attempt to recreate the water surface in mario galaxy/sunshine

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ObjectFadeInEffect

An Object FadeIn Effect Using Vertex Shader

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Animation-Texture-Baker

頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン

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CapsuleOcclusion

Unity package implementing clustered capsule/character occlusion

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LWGUI

A Lightweight, Flexible, Powerful Shader GUI System for Unity.

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ECS_PREFAB_INSTANTIATE

self learning project of using prefabs with unity ecs

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Examples-Job-System

Example of using dfiffrent Job of Unity C# Job System

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NoiseGenerator

A tool that let you create different kind of noise textures inside unity editor

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ShaderGraphCustomLighting

Using Unlit Graph to create lighting models with shadow(cast and received)

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UnityFastImageRename

A small tool to make renaming multiple image with same name inside unity editor easier.

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al-folio

A beautiful, simple, clean, and responsive Jekyll theme for academics

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AmplifyOcclusion

Full source-code for Amplify Occlusion plugin for Unity

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com.unity.demoteam.mesh-to-sdf

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

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Memoria

Final Fantasy IX tools

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WickedEngine

3D engine with modern graphics

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