EricHu's repositories
UnityGrassIndirectRenderingExample
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
uPlayableAnimation
An animation plugin based on Playables API
FFT-Flipbook-Water-Shader-Unity
Example of using flipbook motion to make water shader in unity
ToonShaderWithOutline
A toon shader with detail outline effect.
UnityOceanWater
Simple Ocean water surface shader
URP_GlitterLit
URP Lit shader with glittering effect
AnimeShadingPlus-Anime-Toon-Shader
Unity plugin aims to render high quality anime style character.
MarioGalaxyWater
My attempt to recreate the water surface in mario galaxy/sunshine
ObjectFadeInEffect
An Object FadeIn Effect Using Vertex Shader
Animation-Texture-Baker
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
CapsuleOcclusion
Unity package implementing clustered capsule/character occlusion
ECS_PREFAB_INSTANTIATE
self learning project of using prefabs with unity ecs
Examples-Job-System
Example of using dfiffrent Job of Unity C# Job System
NoiseGenerator
A tool that let you create different kind of noise textures inside unity editor
ShaderGraphCustomLighting
Using Unlit Graph to create lighting models with shadow(cast and received)
UnityFastImageRename
A small tool to make renaming multiple image with same name inside unity editor easier.
al-folio
A beautiful, simple, clean, and responsive Jekyll theme for academics
AmplifyOcclusion
Full source-code for Amplify Occlusion plugin for Unity
com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Memoria
Final Fantasy IX tools
WickedEngine
3D engine with modern graphics