Example: Deferred shading
JarkkoPFC opened this issue · comments
An example showing how to render MRT G-buffer (albedo, normals, etc.) and evaluate lighting in a tile shader.
EmberGL - 2D/3D graphics library featuring a tiled software rasterizer.
JarkkoPFC opened this issue · comments
An example showing how to render MRT G-buffer (albedo, normals, etc.) and evaluate lighting in a tile shader.