EmbarkStudios / physx-rs

🎳 Rust binding for NVIDIA PhysX 🦀

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Round out `Controller` trait functions

cleak opened this issue · comments

The Controller trait is missing some key functions from PxController and isn't very useful in its current state.

The functions appear to be exposed in physx-sys, so it's just a matter of properly piping them through. I'm happy to do this if there are no objections.

This has turned out to be considerably more complicated than I expected. The move function in particular references multiple data types which have nested pointers and inheritance based callbacks.