Convert additional non-experimental shaders to Rust
repi opened this issue · comments
We can replace more of the HLSL shaders that are more stable / non-experimental to Rust with rust-gpu.
- blur
- copy_depth_to_r
- copy_color
- extract_half_res_depth
- extract_half_res_gbuffer_view_normal_rgba8
- final_blit
- into_ycbcr
- post_combine
- raster_simple_ps/vs
- tonemap/downsample_luminance
- sky/comp_cube
- calculate_reprojection_map
- ssgi/spatial_filter
- ssgi/ssgi
- ssgi/temporal_filter
- ssgi/upsample