EmbarkStudios / kajiya

💡 Experimental real-time global illumination renderer 🦀

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Convert additional non-experimental shaders to Rust

repi opened this issue · comments

We can replace more of the HLSL shaders that are more stable / non-experimental to Rust with rust-gpu.

  • blur
  • copy_depth_to_r
  • copy_color
  • extract_half_res_depth
  • extract_half_res_gbuffer_view_normal_rgba8
  • final_blit
  • into_ycbcr
  • post_combine
  • raster_simple_ps/vs
  • tonemap/downsample_luminance
  • sky/comp_cube
  • calculate_reprojection_map
  • ssgi/spatial_filter
  • ssgi/ssgi
  • ssgi/temporal_filter
  • ssgi/upsample