I decided to make the project cross-platform and cross-compiler by using the XMake compile backends. Features :
- Should compile on both Windows and Linux (I don't own a macos, so idk bout that one)
- XMake build system
To Fix :
- Swizzling/Magnification = Zoom
- Mac OS support
- WEB Build support
- GCC Specific defines
Feel free to send pull requests I am active everyday
NOTE : I kept the make files in the repo for reference but they are not needed
Download and install XMake https://github.com/xmake-io/xmake.
Open a terminal in the directory containing xmake.lua and run xmake
, it will figure out everything for you and build it
A 3D Modeling tool using constructive solid geometry. More information about the project on my website. This repo is a santitized copy of the original with commit history removed. I was never planning on doing a public release of this code, and I don't feel like auditing/changing the original repo's commit history for code/comments that shouldn't be public.
This project is not maintained. This repo exists just because a few people said they were interested in looking at the code for educational purposes. I'm not accepting bug reports, feature requests, or PRs.