Normals point in the wrong direction on the generated mesh
Easimer opened this issue · comments
Daniel Meszaros commented
- Visualization in the editor shows that the normals are already flipped in the PSP::Mesh, so it's not the FBX exporter
- Flipping the normals in the marching cubes code didn't work
- The normals seems to be OK in the editor, but the exported model still contains flipped normals when imported in Blender
- Changing the triangle winding order during FBX export fixed this bug