Easimer / trigen

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Normals point in the wrong direction on the generated mesh

Easimer opened this issue · comments

  • Visualization in the editor shows that the normals are already flipped in the PSP::Mesh, so it's not the FBX exporter
  • Flipping the normals in the marching cubes code didn't work
    • The normals seems to be OK in the editor, but the exported model still contains flipped normals when imported in Blender
  • Changing the triangle winding order during FBX export fixed this bug