NPCs guard by default. (maybe intentional?)
LightAssassin1 opened this issue · comments
The vj base npcs used to not have guarding on by default, but now they do and there doesn't seem to be any way to change it back.
It can get annoying to manually disable guarding on a bunch of npcs just to let them patrol around.
Again this might be intentional but I didn't see it in any changelogs.
nevermind I'm stupid I forgot there was an option in the bottom left to toggle this and I had left it on.... woops.