[Bug]: Error when running empty scene?
peterpants2 opened this issue · comments
Godot version
v4.0.2 stable.mono.official 7a0977ce2
DebugDraw3D version
v1.0.0
On which operating systems the error occurs
Windows
Using which renderers the error occurs
Vulkan
Issue description
scenes without a camera produce errors
Steps to reproduce
I'm not sure which renderer I'm using but I assume it's Vulkan. I've never changed any settings for the renderer. I'm using Forward+
If I start a blank project, install debugdraw3d
then new empty scene based on Node3D - but do not add camera to scene
hit play
the console spits out errors
E 0:00:00:0764 DebugGeometryContainer::update_geometry: No camera found to perform frustum culling for DebugDraw
<C++ Source> src\debug_geometry_container.cpp:212 @ DebugGeometryContainer::update_geometry()
Minimal reproduction project
n/a
yep, I also ran into this today while I was updating another program.
I just removed this warning. d231024
GH Action for the test