Incorrect calculateInSampleSize leads to overly degraded quality
FlorianDenis opened this issue · comments
Florian Denis commented
You have an issue in calculateInSampleSize
where the return results does not match the comment "largest value that keeps both height and width larger than the requested height and width".
For instance for an image of size 3000x3000, if the requested size is 2000x2000, your code returns inSampleSize = 2
, leading to a 1500x1500 overly degraded image being loaded in memory and then upscaled to 2000x2000
Here follows my suggestion for correction, but feel free to adapt however you want
fun calculateInSampleSize(
options: BitmapFactory.Options,
reqWidth: Int,
reqHeight: Int
): Int {
// Raw height and width of image
var height = options.outHeight
var width = options.outWidth
var sampleSize = 1
// Calculate the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while(height / 2 > reqHeight || width / 2 > reqWidth) {
sampleSize *= 2
height /= 2
width /= 2
}
return sampleSize
}
Dhaval Patel commented
Thank you @FlorianDenis for the feedback