DevonStudios / LuaScripts

Many Lua scripts useful for RNG abusing in Pokémon games

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gales of darkness (light version) lua script

q8yshadow opened this issue · comments

here's things that are needed in the light version comparing to full sized one:

  1. initial seed/current seed/frame
  2. opponents poke stats (same stuff but without catch rate) + add if shiny or not (cuz pokespot)
    Note: the things that can be shiny are:
  • starter (eevee)
  • wild pokespot
  • ingame trade/gift
  1. party stats (same stuff but maybe....less slots like make it slot 3 and 6.....or just slot 6 for example)
  2. box stat
  3. TID/SID
  4. organized like the picture below maybe?
    Capture
  1. Already there
  2. Catch rate is necessary for catch rng
  3. Party stats is just one slot. Are you talking about the light or full size script?
  4. Already there
  5. Already there
  • Already there
  • Catch rate is necessary for catch rng
  • Party stats is just one slot. Are you talking about the light or full size script?
  • Already there
  • Already there

For catch rate, I don’t know how many people using catch rate for RNGing so I was thinking very few ppl would use that info so I wasn’t sure if needed or not (in my own experience)

And as for party stats, I’m talking about light script (when I downloaded the lua script link u sent me, it only included the full script version for XD there wasn’t any light version for it)

Oh it is for the light version ok, my bad.
Do you know the max number of shadows per battle? Except the last battle with 6 shadows

Max number varies tho I think more than half of the story is one but then increases to 2 then more at near end of the story mode
I’ve used this site for walkthrough guide and it’s very accurate along with the poke’s slots on opponent’s party
https://pokemonlp.fandom.com/wiki/Appendix:Pokémon_XD:_Gale_of_Darkness_Walkthrough/Introduction

Checking the site, it seems that the shadows number is min 1 and max 3, except the last battle with 6 shadows. I think i'll do something that checks if there is more than one shadow and will show them all.

Checking the site, it seems that the shadows number is min 1 and max 3, except the last battle with 6 shadows.

There’s also trainers with 4-5 shadows too (before the final boss trainer) but not too many like….maybe 1 or 2 trainers

I think i'll so something that checks if there is more than one shadow and will show them all.

and alright

There’s also trainers with 4-5 shadows too (before the final boss trainer) but not too many like….maybe 1 or 2 trainers

Will show them all anyway