DefProc / mfuklc

Lasercut Challenge

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The score is very random

DefProc opened this issue · comments

It's been mentioned that the score can be very variable, and has a certain random feel to it and would benefit from improved balance in the game.

As displayed at MakerFaireUK 2015, the scores for each box were constant, so every hit would give a repeat of the score (from scoremap[PINS] in target_module.ino):

  1. 10,
  2. 20,
  3. 50,
  4. 100,
  5. 1234,
  6. 5120,
  7. -100,
  8. 999,
  9. 1024,
  10. 512,
  11. 256,
  12. 128,
  13. 200,
  14. 865,
  15. 6587,
  16. 10

While I accept that this is probably not the most balanced scoreboard, I was attempting to fulfil a couple of things (in the middle of the night, picking numbers):

  • Everyone should be able to get a score, as long as they have hit a box
  • The score should be completely deterministic (running the same hits should always give the same score)
  • There should be an element of both skill and chance in the game. Skill, so experience is rewarded; and chance, so that beginners can get good scores (especially as this is played once by most participants).

However, the scores and scoring system do need to be revised for next time.