Declan Russell (DeclanRussell)

DeclanRussell

Geek Repo

Company:@Autodesk

Location:London

Home Page:http://www.DeclanRussell.com

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Declan Russell's repositories

NvidiaAIDenoiser

A simple implementation of Nvidia's AI denoiser

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IntelOIDenoiser

A simple implementation of Intels Open Image denoiser -> https://github.com/OpenImageDenoise/oidn

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LaplacianDeformPlugin

My laplacian mesh deformation plugin for maya. Compiled for linux and complete with python management script.

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AGSDTFluidSim

A fluid simulation for my advanced graphics software development techniques unit.

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SpiralLineArt

A small project inspired by the images created here http://imgur.com/gallery/r8zBl

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MCDeformation

Master class deformation project

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aiSimpleShader

Implementation of the simple Arnold shader demonstrated here https://support.solidangle.com/display/AFMUG/Creating+a+Shader

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FourierSampleAnalysis

Fourier analysis for samples implementation using the technique presented in Wei & Wand Differential Domain Analysis for Non-uniform Sampling

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OpenShadingLanguage

Advanced shading language for production GI renderers

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ClothSim

Simple cloth simulation using CUDA acceleration. Maybe Ill do some simple OptiX at some point....

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OpenGLCUDATemplate

A blank openGL scene with CUDA build instructions ready for any new projects you may want to create. CUDA build instructions are dynamic parallelism ready.

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OptixSamples

Some of the optix sample programs made compatible with Qt

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Phenix

Real time path tracer made with OptiX

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PxrBlinn

Renderman BxDF plugin for blinn from the Microfacet Models for Refraction through Rough Surfaces paper.

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PxrGGX

Renderman BxDF plugin for GGX from the Microfacet Models for Refraction through Rough Surfaces paper.

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Stippling

Some image stippling using and SPH blue noise technique [Jiang 2015] inspired by Jose Esteves blog posts http://www.joesfer.com/?p=108 http://www.joesfer.com/?p=149

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terrainGeneration

Terrain generation project for collaborative research assignement

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BlueNoiseSPHGeo

Tool to use Min Jian's Blue noise sampling of geometry using an SPH-based method

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nodeeditor

Qt Node Editor. Dataflow programming framework

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optix-toolkit

Set of utilities supporting workflows common in GPU raytracing applications

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OptiX_Apps

Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK

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PxrBeckmann

Renderman BxDF plugin for Beckmann from the Microfacet Models for Refraction through Rough Surfaces paper.

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PxrSimpleRectLight

Simple pixar area light

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Real_Time_Path_Tracer

Real-time path tracer developed by two Bournemouth Uiversity student

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SpecialistRustWeatheringSim

An application created for my specialist unit in my second year of SDAGE at bournemouth university

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SPHOpenGLSimulation

A SPH water simulation for my second year OOPG unit at bournemouth university

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WhatTheFlock

Just something that kept me busy over summer

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