uSource is a plugin for importing MDL / BSP / VMT / VTF and etc... resources to Unity!
Supported formats (1.1 Beta):
Format |
Type of content |
Import |
Export to Unity |
.MDL |
Studio Models |
✔️ |
❌ |
.VCD |
Choreography Scenes (scenes.image) |
In the future |
❌ |
.BSP |
Map Files (Compiled) |
✔️ |
❌ |
.VMF |
Map Files (Hammer format) |
In the future |
❌ |
.VPK |
Valve Packages |
✔️ |
❌ |
.GCF |
Grid Cache Files |
In the future |
❌ |
.NCF |
No Cache Files |
In the future |
❌ |
.DMX |
Datamodels |
❌ |
❌ |
.PCF |
Particles |
❌ |
❌ |
.DMX |
SFM Sessions |
❌ |
❌ |
.VTF |
Textures |
✔️ |
✔️ |
.VMT |
Materials |
✔️ |
✔️ |
Format |
Type of content |
Import |
Export to Unity |
NOT SUPPORTED YET |
NOT SUPPORTED YET |
NOT SUPPORTED YET |
NOT SUPPORTED YET |
Format |
Type of content |
Import |
Export to Unity |
NOT SUPPORTED YET |
NOT SUPPORTED YET |
NOT SUPPORTED YET |
NOT SUPPORTED YET |
Supported features (1.1 Beta):
Studio Models (MDL / VVD / VTX / PHY / ANI / VHV)
Feature |
Supported |
Versions |
44 - 49 (Some older versions can load too, but possible errors!) |
Bones |
✔️ |
Hitboxes |
✔️ |
Animations / Sequences |
(Partial) |
Procedural Bones |
❌ |
Materials |
✔️ |
Skinfamilies |
❌ |
Attachments |
❌ |
Flexes / Vertex Animations |
❌ |
Meshes (With skinning) |
✔️ (Some mdl version 49 may not have meshes!) |
Physics Model |
❌ |
Vertex Lighting (Static props) |
❌ |
Feature |
Supported |
Versions |
19 (possible errors!), 20, 21 |
PAK |
✔️ |
LZMA Lumps |
❌ (TF2 Updated maps) |
Models |
✔️ |
Physics |
(Not a stable implementation, the code is "disabled") |
Displacements |
(Partial, neighbor disps not supported yet) |
Visibility |
❌ |
Occlusion |
❌ |
Entities |
✔️ |
Static / Dynamic Props |
✔️ |
WorldLights |
✔️ |
Decals |
(Partial, overlays still not supported) |
Cubemaps |
❌ |
Lightmaps |
(Partial, light style not supported yet) |
Ambient cubes |
❌ |
Feature |
Supported |
Versions |
7.1 - 7.5 (Maybe 7.0?) |
Envmaps (Cubemaps) |
✔️ |
Convert to BGRA32 |
✔️ |
Texture Formats |
Supported |
RGBA8888 |
✔️ |
ABGR8888 |
✔️ |
RGB888 |
✔️ |
BGR888 |
✔️ |
RGB565 |
✔️ |
I8 |
✔️ |
IA88 |
✔️ |
P8 |
✔️ |
A8 |
✔️ |
RGB888_BLUESCREEN |
✔️ |
BGR888_BLUESCREEN |
✔️ |
DXT1 |
✔️ |
DXT3 |
✔️ |
DXT5 |
✔️ |
BGR565 |
✔️ |
BGRX5551 |
✔️ |
BGRA4444 |
✔️ |
DXT1_ONEBITALPHA |
✔️ |
UV88 |
✔️ |
UVWQ8888 |
✔️ |
RGBA16161616F |
✔️ |
RGBA16161616 |
✔️ |
R32F |
✔️ |
RGB323232F |
✔️ |
RGBA32323232F |
✔️ |
NV_DST16 |
(Not Tested) |
NV_DST24 |
(Not Tested) |
NV_INTZ |
(Not Tested) |
NV_RAWZ |
(Not Tested) |
ATI_DST16 |
(Not Tested) |
ATI_DST24 |
(Not Tested) |
NV_NULL |
(Not Tested) |
ATI_2N |
(Not Tested) |
ATI_1N |
(Not Tested) |
Materials (In Progress rework!)
Shaders |
Supported |
LightmappedGeneric |
(Use Default / Generic) |
LightmappedReflective |
(Use Default / Generic) |
LightmappedTwoTexture |
(Use Default / Generic) |
Lightmapped_4WayBlend |
(Use Default / Generic) |
Multiblend |
(Use Default / Generic) |
WorldTwoTextureBlend |
✔️ |
WorldVertexTransition |
(Partial) |
WindowImposter |
(Use Default) |
Water |
(Use Default) |
UnlitGeneric |
(Partial) |
UnlitTwoTexture |
(Use Default / Generic) |
WorldGGX |
(Use Default / Generic) |
ParallaxTest |
(Use Default / Generic) |
Sky |
✔️ |
Core |
(Use Default) |
SpriteCard |
(Use Default) |
Cable |
(Use Default) |
SplineRope |
(Use Default) |
Refract |
(Use Default) |
MonitorScreen |
(Use Default) |
Modulate |
(Use Default) |
VertexLitGeneric |
(Use Default / Generic) |
Eyes |
(Use Default) |
EyeRefract |
(Use Default) |
VortWarp |
(Use Default) |
Aftershock |
(Use Default) |
Teeth |
(Use Default) |
SurfaceGGX |
(Use Default) |
Character |
(Use Default / Generic) |
SolidEnergy |
(Use Default) |
VolumeCloud |
(Use Default) |
DecalModulate |
(Use Default) |
Shadow |
(Use Default) |
Subrect |
(Use Default) |
Feature |
Supported |
Version 1 |
✔️ |
Version 2 |
✔️ |
Feature |
Supported |
NOT SUPPORTED YET |
NOT SUPPORTED YET |
Feature |
Supported |
NOT SUPPORTED YET |
NOT SUPPORTED YET |
Feature |
Supported |
NOT SUPPORTED YET |
NOT SUPPORTED YET |