DaveFace / UnrealRetroShaders

Retro PS1 Post Processing for Unreal Engine 4.

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Effects not working in shipping build

DaveFace opened this issue · comments

2 reports of effects not working in 'shipping' builds of the game - specifically, resolution did not seem to be scaled.

Haven't been able to reproduce this so far (using 4.27.2 and Windows 11). I have tried various builds of the game, e.g.:
image

But the results seem to match a PIE or Standalone Debug view:
image

Hey, as requested on Reddit, here's a screenshot of my build settings:

https://i.imgur.com/Vx79rcm.png

Also, here are some screenshots of my PIE view vs my packaged view:

PIE - https://i.imgur.com/aL541yn.png

Packaged - https://i.imgur.com/rNeed1F.png

P.S. I'm using UE 4.26.2 on Windows 10

Right, I see the problem: anti-aliasing isn't disabled. Maybe my method in the blueprint doesn't work (or only works in debug) and I didn't notice because AA is also disabled in the project settings.

In Project Settings > Rendering > Default Settings try disabling Auto Exposure, Motion Blur, and set the AA Method to None.
image

That worked brill, you were spot on. Thank you so much for your time and help! I don't suppose you have a Patreon or something? I'd like to show my gratitude for the pack as well as the help. :)

Awesome, glad that worked. I don't have a Patreon or anything like that, can't even plug my game since we don't have a Twitter yet! Just happy people are making use of the pack really.