Bounciness
Omroth opened this issue · comments
Omroth commented
I'm setting:
collider->getMaterial().setBounciness(0.0)
On my colliders, and they still bounce a lot. Any ideas?
Daniel Chappuis commented
In a contact between two bodies the largest bounciness factor of the two colliders is used. Therefore, if you want no bounciness at all in a contact, you need to set the bounciness factor of both colliders to zero.
Deleted user commented
Thanks, that helps me fix my problem. Did you consider taking an average instead out of interest?