Custom orientation
v71 opened this issue · comments
Good day, sorry if this is a beginner question I want to use reactphysics3d in my project , and I need to detect collision between 'walls' and convex object, I was wondering if there is some function which accepts an orientation matrix computed somewhere else, since i am not using quaternion.
Hello,
You should check this method to create Quaternion from custom angles
For example, my Object class has rigidbody member, and it contains position and rotation.
See also:
Method for get rotation angles from Quaternion
Method to get OpenGL matrix for transformations
Hello. There is also a constructor of the Quaternion class that takes a rotation matrix.
Quaternion::Quaternion(const Matrix3x3& matrix)
Note: Can I ask you next time to ask your question in the Discussions section instead of creating a new issue?