Danial-Kord / DigiHuman

Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques

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where is the logic driven charactor in unity?

lucasjinreal opened this issue · comments

the server just response 3d world coordinates, how to using this control unity character?

Hey there. long time no talk :D
The main part of the code responsible for handling 3D character's joints and blendmesh are:
Pose3DMapper.cs --> for body parts
HandsPreprocessor.cs --> for hands
FacialExpressionHandler.cs --> for face

Cheers

Hello, any formula for convert 3d world coodinates to rotations?