where is the logic driven charactor in unity?
lucasjinreal opened this issue · comments
the server just response 3d world coordinates, how to using this control unity character?
Hey there. long time no talk :D
The main part of the code responsible for handling 3D character's joints and blendmesh are:
Pose3DMapper.cs --> for body parts
HandsPreprocessor.cs --> for hands
FacialExpressionHandler.cs --> for face
Cheers
Hello, any formula for convert 3d world coodinates to rotations?